Solid Angle Maya To Arnold v3.2.1.1 For Maya-AMPED

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Solid Angle Maya To Arnold v3.2.1.1 For Maya-AMPED

Solid Angle Maya To Arnold v3.2.1.1 For Maya-AMPED

File Size: 910 MiB



Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface.

Features
- Seamless integration with Maya shapes, cameras, lights and shaders.
- Image Based Lighting support, including a state of the art physical sky.
- Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
- Support for volume rendering with Maya Fluids.
- Support for Maya Hair and nHair.
- Particles and nParticles support, including particle instancer.
- Defer the creation of geometry at render time with the Stand-in placeholder nodes.
- Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
- Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
- XGen integration.
- Texturable geometric lights.
- Deep EXR.
- Rendering of curves.

Requirements & Platforms

- Compatible with Maya 2016, 2016 Ext2, 2017 and 2018
- ShiChuang 7 and later
- CPU with at least SSE 4.1 instructions (2006 and later Intel CPUs, and 2011 and later AMD CPUs)

HOW TO INSTALL/RUN THIS RELEASE

1 - Unpack the release into a directory of your choice.
2 - Run the installer and install it.
3 - See included amped.txt.
4 - Enjoy this fine AMPED release, but buy it if you will use it.
5 - As always, make sure to have a firewall to block outbound connections.

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Tags: Arnold

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